Raids & Sieges

Raids and sieges are how alliances break through enemy defenses and contest territory. The system has three tiers, each with escalating costs, notice periods, and destructive power.

Raid Tiers

Skirmish

Skirmishes are quick, low-cost raids meant for probing defenses or harassing weakly-protected outposts. They are cheap to declare but offer a narrow window of opportunity.

Raid

Standard raids are the most common form of organized aggression. The 2-hour notice gives defenders time to prepare, but the 1-hour window allows for sustained assault on well-fortified positions.

Siege

Sieges are the most powerful and expensive form of attack. They can break through any level of protection, but the 24-hour notice ensures the entire server knows it is coming. Sieges are server-defining events that draw in allies, enemies, and opportunists alike.

TNT Rules

TNT placement and detonation is only allowed during active raid windows within the targeted territory. Outside of active raids, TNT cannot be placed in claimed territory. This ensures that destruction is tied to formal conflict, not griefing.

Surrender

The defending alliance can choose to surrender at any time during an active raid using /raid surrender. Surrendering immediately ends the raid window and grants the attacking alliance access to loot containers in the targeted chunks. This can be a strategic choice to minimize soul point losses when the battle is clearly lost.

Offline Protection

If fewer than 2 members of the defending alliance are online when a raid window begins, the raid is automatically postponed by 4 hours. This prevents alliances from being wiped while everyone is asleep. However, this protection can only trigger once per raid declaration. If 2 or more members are still not online after the postponement, the raid proceeds.

Commands

Command Description
/raid declare <alliance> <tier> Declare a skirmish, raid, or siege against an alliance
/raid status View active and pending raids
/raid surrender Surrender the current raid (defending Leader/Officer only)